When used against Exploders, it will not detonate their explosive pustule thing, and will even cause it to pop off of them when they die. (When doing this, you just have to be careful of Pukers that might spawn, as you'll be staring at the floor, and they can practically snipe you with that long-range puke of theirs)ĩ. As they swarm around you, you simply repeatedly fire and detonate rivets into the floor at your feet, and any feeders (or any other enemies, really) that try to get to you will instantly be killed. When a target gets hit by the electricity, they are immeadiately stopped in their tracks, even if they are coming at you at a full sprint.Ĩ. For fast moving enemies, simply plant a rivet in their path and then detonate it when they run over it.ħ. Since it's AoE, it does not require a direct hit to kill an enemy. (Even without all the damage circuits, the electricity will still one-shot a majority of enemies, even on Impossible difficulty)Ħ. With this configuration, the electrocution charge will ONE-SHOT any target, with the exception of Alien Necromorphs. Even without any circuits, the weapon is still extremely formidable.Ĥ. The electrocution module does more damage than the explosive module when used in this configuration.ģ. ![]() You get more electrocution charges than the explosive module.Ģ. Rather than type a long-winded paragraph as to why this gun kicks so much ass, I'll simply make a list of reasons why.ġ. During my time in multiple playthroughs, and lots of time in the weapon crafting arena, I believe I have stumbled upon arguably the most devastating and-more importantly-the most useful weapon in the game.
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